Updated Draven ADC guide for Wild Rift patch 7.3b. Check Tier A, skill order, counters like Caitlyn, Ezreal, and Jhin, synergies, and matchup tips before your next game.
boltDraven's Abilities
Demonstrating: League of Draven
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League of Draven
Killing a unit or catching a Spinning Axe grants a stack of Adoration. Killing an enemy champion consumes all Adoration stacks and grants 60 bonus gold + 3 per stack (patch 7.3). When Draven dies, he loses half of his Adoration stacks.
Skill Priority
Recommendation based on current meta
Ability
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Spinning AxeBasic
menu_bookHow to Play
Early Game
Levels 1–8
Draven is a lane bully who has to stay one. Keep two axes spinning, catch them where you would stand anyway and never walk into the enemy support’s range just to save an axe. Each catch refreshes Blood Rush and adds Adoration. Trade when both axes are ready and your support can follow; one lost trade with empty hands can undo your early lead. Your bounty grows with Adoration, so dying on a big stack hands gold to the enemy. Since 7.3 the bounty is 60 plus 3 per stack (was 80 plus 4), which softens the blow without removing it.
Reference build: The Collector → Infinity Edge → Lord Dominik's Regard → Bloodthirster → Immortal Shieldbow.
Summoner spells: Flash + Ignite.
Two axes, Blood Rush, then Stand Aside to push back a diver or keep the target in range. Ignite on the all-in; Flash to secure a kill or to survive, never to catch an axe.
Late Game
Levels 9–15
Whirling Death changed twice. Since 7.3 it executes champions whose current health is below your Adoration stacks, and since 7.3a it scales with 150% bonus AD. Use it to finish someone across the map or as a second hit when the axes come back, since the damage reduction resets when they reverse. In teamfights, position matters more than catching every axe: stand where you can attack the closest safe target and let an axe drop if catching it means stepping into their frontline.
Counters & Synergies
ADC · Tier A
shield_with_houseCounters
Caitlyn
She outranges you and can trap the spots where your axes land. Catch axes away from her traps and fight only when your support can close the gap.
Ezreal
Arcane Shift keeps him out of your trades and his poke chips you while you walk to axes. Do not chase him; push the wave and pressure his support.
Jhin
Deadly Flourish roots you if he or his support hit you first, and your axes fall in predictable places. Do not walk to a catch right after taking a hit from him.
diversity_3Synergies
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Max Spinning Axe (1), then Blood Rush (2), then Stand Aside (3). Whirling Death at levels 5, 9 and 13. Patch 7.3a raised Spinning Axe to 90/100/110/120% bonus AD and Blood Rush to 25/30/35/40% attack speed, so both ranks pay off more than in early 7.3.
7.3b made Yun Tal Wildarrows cheaper (3000) and fixed a bug in its attack speed effect. Draven attacks often enough to build its crit faster than slower marksmen, so it is a fair first item when you expect long fights. This is our own judgment from the notes. Statikk Shiv (2900) has no crit and does not fit. Swap Lord Dominik’s Regard for Mortal Reminder against healing, and Immortal Shieldbow for Guardian Angel when you are your team’s only damage. Berserker’s Greaves for attack speed, Plated Steelcaps against dive-heavy lanes.
Nautilus
Dredge Line and the root on his first attack give you a target that cannot move while you catch axes.
Thresh
Death Sentence starts the trade, and the lantern gets you out when the all-in goes wrong.