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//Nocturne

Nocturne

Patch 7.3b
Jungle
Jungle
Tier A

Jungle · Tier A · Patch 7.3b

Nocturne Wild Rift Build for Jungle

Updated Nocturne Jungle guide for Wild Rift patch 7.3b. Check Tier A, skill order, counters like Jax, Ezreal, and Vayne, synergies, and matchup tips before your next game.

Lore

"I am the nightmare that hunts you. When darkness falls, so do your hopes."

boltNocturne's Abilities

Demonstrating: Umbra Blades

P

Umbra Blades

Umbra Blades: Every 12 seconds, Nocturne's next attack is empowered to strike the target and nearby enemies for70(120% AD)physical damageandrestore16(+30% AP)Healthper enemy hit.Except for the main target, Umbra Blades deals only50%damage against minions and heals50%less from them. Umbra Blades canCritically Strikethe main target. Attacks reduce Umbra Blades' cooldown by 1 second, increased to 3 seconds against champions and monsters.

Skill Priority

Recommendation based on current meta

Ability123456789101112131415
1
Duskbringer
DuskbringerBasic

menu_bookHow to Play

Early Game

Levels 1–8

The 7.3b nerfs land hardest in the first levels. Duskbringer’s base damage drops to 60/115/170/225, its Dusk Trail bonus is lower at ranks 1 and 2, and Raptors now have more health (Crimson Raptor 1100 base, small Raptors 550). Expect a slower first clear than in 7.3a and do not invade on the assumption that you will out-clear the enemy jungler. Gank from fog: land Duskbringer to leave a trail and gain speed, then start Unspeakable Horror early, because the fear only triggers if the target stays in range for the full 2 seconds. A dash or blink can break that tether, so wait for the escape before committing.
  • Reference build: Eclipse → Black Cleaver → Serylda's Grudge → Death's Dance → Guardian Angel.
  • Summoner spells: Flash + Smite.
  • Recast Paranoia when the target is isolated, open with Duskbringer on landing and keep Shroud of Darkness for the first hard crowd control aimed at you: blocking an ability doubles its attack-speed bonus for 5 seconds.

Late Game

Levels 9–15

Paranoia now has a 120/100/80-second cooldown (was 110/90/70), so you get fewer dives per game. Spend it to open an objective fight or catch a carry who has walked away from the team, not on a target your allies cannot reach. The darkness reduces enemy vision and removes their sight of allies; use that window to reposition before the recast. Health per level drops from 134 to 128, 84 less at level 15, so diving into a full team without follow-up is less survivable than before. Launch onto the backline only when your team can arrive within a few seconds.

Counters & Synergies

Jungle · Tier A

shield_with_houseCounters

Jax
Jax

Counter Strike dodges your attacks and ends in a stun. Try to block that stun with Shroud of Darkness and attack after it, or leave the duel.

Ezreal
Ezreal

Arcane Shift can break the tether of Unspeakable Horror or move him away after you land Paranoia. Wait for the blink before committing your fear.

Vayne
Vayne

Tumble lets her reposition while attacking, Condemn can pin you against a wall after you land and her true damage cuts through bruiser items. Avoid landing next to terrain.

diversity_3Synergies

Ready to dominate with Nocturne?

Use our AI coach to analyze your composition and win more matches.

psychologyAnalyze Composition
1
1
1
1
2
Shroud of Darkness
Shroud of DarknessBasic
2
2
2
2
3
Unspeakable Horror
Unspeakable HorrorBasic
3
3
3
3
4
Paranoia
ParanoiaUltimate
4
4
4

Max Duskbringer (1) for clear and damage, then Unspeakable Horror (3) for a longer fear, and Shroud of Darkness (2) last. Take 2 at level 2 and 3 at level 3, and upgrade Paranoia at 5, 9 and 13. In 7.3b Duskbringer grants 10/25/40/55 attack damage on Dusk Trails (was 20/30/40/50): less at ranks 1 and 2, the same at rank 3 and more at rank 4, which this order reaches at level 7.

  • Plated Steelcaps against physical damage, Mercury’s Treads against magic damage and chained control; Boots of Dynamism add damage against a fragile team. Youmuu’s Ghostblade now costs 2900 and helps you rotate before a Paranoia: consider it over Black Cleaver against low-armor teams. Swap Guardian Angel for Sterak’s Gage against burst you cannot avoid, or for Maw of Malmortius against heavy magic damage.
Twisted Fate
Twisted Fate

Destiny reveals enemies across the map and Gold Card gives your dive a reliable stun to follow.

Leona
Leona

Zenith Blade and Solar Flare can lock the target you launch onto, giving time for Duskbringer and Umbra Blades.

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