Jungla · Tier S · Patch 7.1
Guía actualizada para jugar Hecarim en Jungla durante el parche 7.1. Revisa su Tier S, orden de habilidades, counters como Vi, Lee Sin y Nunu & Willump, sinergias y consejos de matchup antes de entrar a partida.
"I am the shadow of war, a relentless spirit, and nothing will stand in my path as I ride into battle."
Demonstrating: Warpath
Hecarim gains0 =(12% bonus MS)Attack Damage.
Recomendación basada en el meta actual
Her ultimate can suppress Hecarim's engage and her burst damage is significant.
Strong early game pressure and can kick Hecarim out of his team or away from targets.
Excellent objective control and can out-sustain Hecarim's early game ganks and duels.
Usa nuestro entrenador de IA para analizar tu composición y ganar más partidas.
psychologyAnalizar Composición1 |
1 |
1 |
1 |
2 ![]() Spirit of DreadBásica | 2 | 2 |
3 ![]() Devastating ChargeBásica | 3 | 3 | 3 | 3 | 3 |
4 ![]() Onslaught of ShadowsDefinitiva | 4 | 4 | 4 |
Max Ability 1 for jungle clear and sustained damage, then Ability 3 for gank power, and finally Ability 2 for sustain.
Her ultimate and shield combo perfectly with Hecarim's charge for massive AoE damage and protection.
Provides speed, shield, and polymorph to enhance Hecarim's diving and survivability in fights.
Her ultimate and shields can follow up Hecarim's engage, providing widespread crowd control and sustain.