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//Karma

Karma

Patch 7.3b
Support
Support
Tier S

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Support · Tier S · Patch 7.3b

Karma Wild Rift Build for Support

Updated Karma Support guide for Wild Rift patch 7.3b. Check Tier S, skill order, counters like Leona, Blitzcrank, and Soraka, synergies, and matchup tips before your next game.

boltKarma's Abilities

Demonstrating: Mantra

P

Mantra

Every ability cast grants Karma a stack of Mantra. At 3 stacks, she enters a Mantra State, enchancing her next basic ability.

Skill Priority

Recommendation based on current meta

Ability123456789101112131415
1
Inner Flame
Inner FlameBasic

menu_bookHow to Play

Early Game

Levels 1–8

Your lane runs on poke first, shields second. Throw Inner Flame at the enemy support when they step up for a minion, and stand far enough back that a hook or engage has to cross the wave to reach you. Mantra charges after three casts and Transcendent Embrace puts you in Mantra right away, so from level 5 you almost always have an empowered spell ready. Spend it on what the moment needs: empowered Inner Flame when you are winning the trade, empowered Inspire when their engage lands on your marksman. Echoes of Helia stores part of the damage you deal and heals the next ally you shield with it, which is why it suits Karma better than a pure enchanter item.
  • Reference build: Echoes of Helia → Imperial Mandate → Staff of Flowing Water → Shurelya's Battlesong → Redemption.
  • Summoner spells: Flash + Exhaust.
  • Empowered Inspire on your marksman as the engage lands, then Focused Resolve on the diver. Exhaust goes on whoever reaches your carry first.

Late Game

Levels 9–15

In teamfights Karma hands out speed and shields while slowing from range. Stand behind your carry, shield whoever is about to be focused and save empowered Inspire for when two or more allies are close: the ring it leaves around the target gives the same shield and speed to the first ally who walks into it. Focused Resolve tethers up to two enemies and roots them if they stay in range, so put it on a diver who has already committed to your backline, not on someone who can simply walk away. Before Dragon or Baron, poke with Inner Flame so the enemy starts the fight with less health.

Counters & Synergies

Support · Tier S

shield_with_houseCounters

Leona
Leona

Her engage chains a root, a stun and her ultimate; one Inspire rarely covers all of it. Keep your marksman out of Zenith Blade range instead of trusting the shield.

Blitzcrank
Blitzcrank

Rocket Grab drags you or your marksman out of position from fog, and a shield does not stop the pull. Stand behind minions and keep Inspire’s speed to escape after a grab lands.

Soraka
Soraka

Her heals undo the poke your lane depends on. Look for the trade right after she has used Astral Infusion, and do not spend all your mana on poke she will heal back.

diversity_3Synergies

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psychologyAnalyze Composition
1
1
1
1
2
Focused Resolve
Focused ResolveBasic
2
2
2
2
3
Inspire
InspireBasic
3
3
3
3
4
Transcendent Embrace
Transcendent EmbraceUltimate
4
4
4

Take Inner Flame (1) at level 1 to contest the first wave, then max Inspire (3): the shield and speed grow with rank and they are why Karma is a support. Inner Flame second, Focused Resolve (2) last. Transcendent Embrace at levels 5, 9 and 13.

  • Imperial Mandate marks champions you crowd-control so they take 7% more damage for 4 seconds; Focused Resolve’s root is your most reliable way to apply it. Staff of Flowing Water is better when your team has mages who use the extra Ability Power. Against heavy engage, Locket of the Iron Solari got cheaper (2500) and gained Health in 7.3b, and it shields the whole team. Ionian Boots of Lucidity keep Flash and Exhaust up more often.
Ezreal
Ezreal

Two long-range pokers in one lane; Inspire’s speed lets him kite after Arcane Shift is on cooldown.

Lucian
Lucian

Inspire’s speed gets him in and out of short trades, and his double shot cashes in the window your shield buys.

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