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Mordekaiser

Patch 7.3b
Solo Lane
Solo Lane
Tier A
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Solo Lane · Tier A · Patch 7.3b

Mordekaiser Wild Rift Build for Solo Lane

Updated Mordekaiser Solo Lane guide for Wild Rift patch 7.3b. Check Tier A, skill order, counters like Fiora, Kennen, and Gwen, synergies, and matchup tips before your next game.

boltMordekaiser's Abilities

Demonstrating: Darkness Rise

P

Darkness Rise

Gains1% Magic Pen. Attacks deal30% bonus magic damage.When Mordekaiser gets a takedown, or his basic abilities or attacks hit an enemy champion or large monster, he gains 1 stack of Darkness Rise for 5 seconds. At 3 stacks, he cloaks himself in a negative energy field.The negative energy field dealsmagic damageequal to4.75(+ 0.25 per level +25%AP) plus1% of the target's max Healthper second and grants him3% Movement Speedfor 5 seconds.Takedowns and basic ability or attack hits against enemy champions or large monsters refresh the negative energy field's duration.Darkness Rise deals a maximum of24damage to monsters per second.

Skill Priority

Recommendation based on current meta

Ability123456789101112131415
1
Obliterate
ObliterateBasic

menu_bookHow to Play

Early Game

Levels 1–8

Mordekaiser has no dash, so every trade starts with you walking toward someone. Make that walk count: hit Obliterate when the enemy last-hits away from their own minions, and land three attacks or spells to light up Darkness Rise before you commit to a long trade. Indestructible stores part of the damage you deal and take; cast it when the enemy answers, then recast it to turn what is left of the shield into health. Death’s Grasp is your only way to keep someone in range, so do not waste it on poke at max distance. Mordekaiser and his core items are unchanged in 7.3b. What changed around him is Grasp of the Undying, which tanks and bruisers in your lane may run: it now deals 3% of max health instead of 3.3%.
  • Reference build: Riftmaker → Liandry's Torment → Bloodletter's Curse → Zhonya's Hourglass → Rabadon's Deathcap.
  • Summoner spells: Flash + Ignite.
  • Death’s Grasp, Obliterate on the lone target, then Realm of Death if they try to Flash away. Inside the Realm, cast Indestructible early so you still have time to recast it for health.

Late Game

Levels 9–15

Realm of Death takes one enemy out of the fight for 7 seconds and steals part of their stats. Pick the target your team cannot handle: the fed carry who would delete your backline, or the tank whose engage your team cannot escape. Do not use it on someone you cannot beat one on one, because you only keep the stolen stats if you get the kill. Outside your ultimate, push a side wave and make two enemies come to you; Riftmaker and Indestructible let you hold that wave for a while, but leave before a third arrives.

Counters & Synergies

Solo Lane · Tier A

shield_with_houseCounters

Fiora
Fiora

Riposte answers Death’s Grasp, and she ends her trades before your aura lights up. Fake the pull, wait for the parry and only then commit Realm of Death.

Kennen
Kennen

He pokes from range and leaves with Lightning Rush while you have no dash to follow. Keep the wave near your tower and save Death’s Grasp for when he comes in to stack his marks.

Gwen
Gwen

Hallowed Mist means only enemies inside it can target her, so you have to walk in before Realm of Death. Use the ultimate before she casts the Mist, or step into it first.

diversity_3Synergies

Prepare for the matchup

Mordekaiser counters

Who to pick, when to attack and how to avoid their strongest trades.

Baron
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psychologyAnalyze Composition
1
1
1
1
2
Indestructible
IndestructibleBasic
2
2
2
2
3
Death's Grasp
Death's GraspBasic
3
3
3
3
4
Realm of Death
Realm of DeathUltimate
4
4
4

Max Obliterate (1): it is most of your lane damage and hits harder when it strikes only one enemy. Death’s Grasp (3) second, Indestructible (2) last. Realm of Death at levels 5, 9 and 13.

  • Liandry’s Torment adds a burn to every ability that hits; Bloodletter’s Curse lowers Magic Resist when tanks start building it. Zhonya’s Hourglass against burst you cannot walk through, Rabadon’s Deathcap when you are already ahead. Plated Steelcaps against physical lanes, Mercury’s Treads against heavy crowd control.
Orianna
Orianna

While Realm of Death removes one enemy, Command: Shockwave can win the 4v4 left outside.

Jarvan IV
Jarvan IV

Cataclysm traps enemies in a small arena where Obliterate and Death’s Grasp always find a target.

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