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//Darius

Darius

Patch 7.3b
Solo Lane
Solo Lane
Tier A

可用指南

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Solo Lane · Tier A · Patch 7.3b

Darius Wild Rift Build for Solo Lane

Updated Darius Solo Lane guide for Wild Rift patch 7.3b. Check Tier A, skill order, counters like Kennen, Jayce, and Vayne, synergies, and matchup tips before your next game.

boltDarius's Abilities

Demonstrating: Hemorrhage

P

Hemorrhage

Attacks cause enemies to bleed, dealing16 + 2 x(based on level) (+40% bonus AD)physical damageover 5 seconds. Can stack up to 5 times. Upon reaching full stacks, Darius gainsNoxian Mightfor 5 seconds, gaining32 Attack Damageand applying full stacks ofHemorrhageinstead of 1.Deals180%damage to monsters.

Skill Priority

Recommendation based on current meta

Ability123456789101112131415
1
Decimate
DecimateBasic

menu_book玩法指南

前期

等级1–8

Keep the wave close enough to your tower that an opponent must walk into a long lane. Use 2 between attacks and land the outer edge of 1: the inner hit does not provide the same healing window. Avoid spending 3 just to poke a mobile rival who can escape your follow-up. Against range, accept a missed minion rather than losing the health needed for an actual all-in. Since 7.3 Darius starts with 45 armor instead of 52 and gains 148 health per level instead of 144, so physical poke in the first levels hurts more than it used to, while the late game is slightly sturdier.
  • Reference build: Stridebreaker → Sterak's Gage → Amaranth's Twinguard → Death's Dance → Force of Nature.
  • Summoner spells: Flash + Ghost.
  • Ghost helps maintain contact after an opening; it does not solve a fight taken without vision or against every enemy escape at once.

后期

等级9–15

Enter after enemy disengage tools have been used or approach from an unwarded angle with your team. Build bleed stacks on a reachable target before looking for a reset. An ultimate cast that fails to finish a target can cost your fight, so track shields and defensive cooldowns. If your own carry is threatened, pulling a diver away can be worth more than chasing a distant marksman.
  • Buy Plated Steelcaps or Mercury’s Treads for the actual damage threat. Death’s Dance has cost 3300 since 7.3a: delay it when immediate magic resistance or anti-heal matters more. If you run Grasp of the Undying, 7.3b lowered it to 3% of your max health (was 3.3%) and cut its health growth from 10 to 8; for the long trades this plan is built on, Conqueror is our pick, on our own reading of the rune.

Counters & Synergies

Solo Lane · Tier A

shield_with_houseCounters

Kennen
Kennen

Ranged pressure and a stun punish a predictable approach. Seek a trade after his escape or control is spent.

Jayce
Jayce

Poke plus knockback can prevent you from maintaining contact. Preserve health before committing Ghost.

Vayne
Vayne

Range, movement and Condemn can deny extended melee trades; avoid fighting near a wall.

diversity_3Synergies

Thresh
Thresh

Ready to dominate with Darius?

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psychologyAnalyze Composition
1
1
1
1
2
Crippling Strike
Crippling StrikeBasic
2
2
2
2
3
Apprehend
ApprehendBasic
3
3
3
3
4
Noxian Guillotine
Noxian GuillotineUltimate
4
4
4

Max 1 for lane damage and healing, then 3 for its utility and penetration. Learn 2 early for an attack reset; upgrade the ultimate at 5, 9 and 13.

Control and lantern access help Darius reach or leave a fight.

Galio
Galio

Follow-up control can hold opponents long enough for bleed stacks.

Home
英雄
Solo LaneTier A
JungleTier B
单人路梯度榜
Wild Rift 梯度榜

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