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//Yone

Yone

Patch 7.3b
Mid Lane
Mid Lane
Tier A

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Mid Lane · Tier A · Patch 7.3b

Yone Wild Rift Build for Mid Lane

Updated Yone Mid Lane guide for Wild Rift patch 7.3b. Check Tier A, skill order, counters like Annie, Pantheon, and Fizz, synergies, and matchup tips before your next game.

boltYone's Abilities

Demonstrating: Way of the Hunter

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Way of the Hunter

Steel and Spirit: every other attack deals 50% of its damage as magic damage. Intent: Yone’s Critical Rate is doubled. Critical Rate above 100% converts into Attack Damage at 0.5 Attack Damage per 1% (patch 7.3). Yone’s basic attacks and Mortal Steel critical strikes deal 90% of normal critical strike damage (patch 7.3).

Skill Priority

Recommendation based on current meta

Ability123456789101112131415
1
Mortal Steel
Mortal SteelBasic

menu_book玩法指南

前期

等级1–8

Yone doubles his critical chance, so two items with 25% crit each already put him at 100%. Since 7.3 every point above that turns into Attack Damage at 0.5 per 1%, and his basic attacks and Mortal Steel crit for 90% of normal critical damage. That is why this build stops at two crit items. In lane, stack Mortal Steel on minions and keep the knock-up ready before you trade. Soul Unbound is your all-in: dash in, deal as much as you can before the spirit returns, and the marked enemy takes part of that damage again as true damage. Go in when the enemy mid has used their escape or their crowd control, not before.
  • Reference build: Stormrazor → Infinity Edge → Blade of the Ruined King → Death's Dance → Guardian Angel.
  • Summoner spells: Flash + Ignite.
  • Third Mortal Steel to knock up, Soul Unbound in, Spirit Cleave for the shield as their damage comes back, Fate Sealed only if the target can still escape. Ignite as you dash in.

后期

等级9–15

Fate Sealed hits everyone in a line and pulls them toward you, so it is at its best when enemies stand in a row: chasing through a choke or at the entrance to the pit. Wait until their crowd control is spent before you blink in, because Yone has nothing to cleanse a stun. Soul Unbound always returns you to where you left your body, so pick that spot before you dash: from a safe angle, the return is a free exit. Blade of the Ruined King gives the attack speed that shortens Mortal Steel and the health damage you need against tanks.

Counters & Synergies

Mid Lane · Tier A

shield_with_houseCounters

Annie
Annie

Her stun can wait until you commit, and Soul Unbound walks you straight into it. Wait for her to spend the stun on the wave or someone else before you go in.

Pantheon
Pantheon

Shield Vault stuns on a short dash and Aegis Assault blocks damage from the front. Attack from the side or wait until the shield drops.

Fizz
Fizz

Playful / Trickster makes him untargetable, so he can dodge Fate Sealed and the third Mortal Steel. Throw your knock-up once he lands.

diversity_3Synergies

Malphite

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psychologyAnalyze Composition
1
1
1
1
2
Spirit Cleave
Spirit CleaveBasic
2
2
2
2
3
Soul Unbound
Soul UnboundBasic
3
3
3
3
4
Fate Sealed
Fate SealedUltimate
4
4
4

Max Mortal Steel (1): its cooldown drops with attack speed and every third cast knocks up. Soul Unbound (3) second, because the true damage it repeats grows with rank. Spirit Cleave (2) last. Fate Sealed at levels 5, 9 and 13.

  • Blade of the Ruined King adds lifesteal and attack speed, which shortens the cooldown and cast time of Mortal Steel and Spirit Cleave. Death’s Dance and Guardian Angel keep you alive after Fate Sealed drops you in the middle of their team. Mercury’s Treads against chained crowd control, Plated Steelcaps against physical burst, Berserker’s Greaves when nobody can dive you.
  • Malphite

    Unstoppable Force throws a group into the air; send Fate Sealed down the line while they cannot move.

    Jarvan IV
    Jarvan IV

    Cataclysm walls a target in, giving Soul Unbound time to deal full damage on someone who cannot run.

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