Riot published the Wild Rift 7.3f patch notes on November 11, 2026 (10:00 UTC). It is the first Summoner's Rift balance patch since 7.3d on October 28, because 7.3e only touched AAA ARAM. Sylas opens the notes, but the changes you will feel in ranked are elsewhere: Kalista, Shen and Kassadin are nerfed, five champions are buffed, five mage items get better, Eclipse loses damage and Smite clears slower. The notes give no rollout date or time. Riot only says that "content will be released throughout the patch", so check the version in your client before you assume a change is in your game.
A note on wording: "winner" and "loser" here describe the direction of Riot's change (buff or nerf). They are not a measure of how strong a champion is after the patch.
Quick summary
| Area | 7.3f |
|---|---|
| Nerfs | Kalista, Shen, Kassadin |
| Buffs | Graves, Akshan, Lucian, Rumble, Yasuo |
| Adjustments | Viktor, Irelia |
| Items up | Luden's Echo, Rod of Ages, Lich Bane, Morellonomicon, Hextech Rocketbelt, Goredrinker |
| Items down | Liandry's Torment, Eclipse, Bulwark of the Mountain and Black Mist Scythe (gold income) |
| Jungle | Smite burn and Conservation gold reduced |
| AAA ARAM | 12 augments adjusted |
| Sylas | Introduced with lore only |
1. Sylas: what the notes say and what they don't
The notes open with "Sylas, the Unshackled" in the NEW section, and the header talks about the launch of Sylas. What follows is one paragraph of lore: raised in a poor quarter of Demacia, locked up by the mageseekers, now a revolutionary who turns other people's magic against the kingdom. The intro jokes that he is coming to steal the show and your ultimate.
That is all. The 7.3f notes list no abilities, no numbers, no role, no price and no release time, and Riot's champion page for him is not up yet. The date comes from somewhere else: Riot's Sylas Champion Overview video says November 12, 2026 (UTC), and Riot's Latin America and Brazil pages say November 11. We will cover his kit once Riot's champion page or patch notes list it. We won't fill the gap with numbers from League on PC.
2. Champions going down
| Champion | Change | Before β 7.3f |
|---|---|---|
| Pierce, basic damage | 70/135/200/265 β 30/110/190/270 | |
| Stand United, cooldown | 110/100/90s β 120/110/100s | |
| Stand United, base shield value | 170/340/510 β 160/260/360 | |
| Magic Resistance | 38 β 34 | |
| Force Pulse, Ability Power ratio | 60% β 50% |
Kalista. Riot's reason is Baron Lane, where it says she has been a bit too dominant, and the target is her early pressure. Read the line rank by rank: Pierce loses 40 damage at rank one, 25 at rank two and 10 at rank three, then gains 5 at rank four. So this is an early-game nerf that fades as you put points into Pierce. It is not a cut at every stage of the game.
Shen. Stand United comes back 10 seconds later at every rank, and the base shield drops by 10, 80 and 150. The rank-three shield loses almost a third of its base value. Riot ties this to recent turret changes without saying which ones. Our reading is that it means the turret damage change in 7.3d, but that is our reading and not Riot's statement. In practice, each ultimate you spend on a side fight costs more, and opponents who track that cooldown get a longer window. Our Shen counters were written before 7.3f, so check the patch label on the page.
Kassadin. Four less Magic Resistance from level one matters most against mages, the matchup Kassadin is known for. Force Pulse also drops from 60% to 50% AP. Riot says he was scaling too comfortably in high-skill play and expects Rod of Ages, which is buffed in this same patch, to make him stronger still. So the nerf arrives ahead of the item buff.
3. Champions going up
| Champion | Change | Before β 7.3f |
|---|---|---|
| Armor | 36 β 40 | |
| Armor per level | 4.5 β 5 | |
| Magic Resistance | 30 β 34 | |
| Lightslinger, second shot Attack Damage ratio | 40/50/60% β 45/55/65% | |
| Piercing Light, bonus Attack Damage ratio | 100% β 120% | |
| Junkyard Titan, Ability Power ratio of the basic attack magic damage | 20% β 25% | |
| The Equalizer, damage | 700/1050/1400 + 200% AP β 800/1200/1600 + 220% AP | |
| Armor per level | 4.3 β 5.2 | |
| Sweeping Blade, base damage | 70/80/90/100 β 70/90/110/130 |
Graves. No damage here. Riot says he already has plenty and the problem is staying alive long enough to use it. He gets 4 more Armor at level one and a little more with every level.
Akshan. One line: 4 more Magic Resistance. Riot says he has had a hard time in Mid Lane, especially against mages, and this is aimed at exactly that matchup.
Lucian. Riot says he has been struggling since the latest patch and gives damage back to two abilities. The second Lightslinger shot gains 5 percentage points at every rank, and Piercing Light goes from 100% to 120% bonus AD. Both scale with the AD you buy, so the buff grows with your items. Riot points at his mid and late game.
Rumble. His basic attacks deal more magic damage through Junkyard Titan, and The Equalizer goes up in both base damage and AP ratio. The notes label that line only as "Damage", so we copy the numbers as written and don't interpret how they are spread over the ultimate's duration.
Yasuo. More armor per level for teamfights, and Sweeping Blade gains 10, 20 and 30 base damage at ranks two to four. Rank one is unchanged, so the buff shows up as you level the ability.
4. Viktor and Irelia: changes that cut both ways
Viktor: less base damage, more Ability Power scaling
| Change | Before β 7.3f |
|---|---|
| Siphon Power, initial damage | 45/60/75/90 + 30% AP β 50/70/90/110 + 40% AP |
| Hextech Ray, initial damage | 75/120/165/210 + 30% AP β 70/115/160/205 + 40% AP |
| Hextech Ray, Blastquake damage | 30/70/110/150 + 60% AP β 20/60/100/140 + 75% AP |
| Arcane Storm, AP ratio of the damage over time | 40% β 35% |
Riot is moving power out of his reliable area damage and into dueling and skillshots. Siphon Power is a straight buff, with more base damage and more ratio. Hextech Ray trades base damage for ratio: the first hit loses 5 and gains 10 points of AP ratio, so it breaks even at 50 AP, and Blastquake loses 10 for 15 points, which breaks even at about 67 AP. That is arithmetic from the notes, not match data. Past those thresholds the new numbers are higher. The only pure nerf is the damage over time on his ultimate.
Irelia: less free damage, more reward for buying Attack Damage
| Change | Before β 7.3f |
|---|---|
| Ionian Fervor, Attack Speed (based on level) | 3%β17% β 11%β25% |
| Ionian Fervor, damage (based on level) | 25β150 + 30% bonus AD β 10β80 + 20% bonus AD |
| Bladesurge, Attack Damage ratio | 65% β 80% |
| Bladesurge, healing | 11/14/17/20% AD β 9/11/13/15% AD |
According to Riot, Irelia was dealing too much damage without investing in AD items. The passive's damage is cut hard, at its base and in its ratio, and Bladesurge heals less. In return Ionian Fervor gives more Attack Speed at every level and Bladesurge scales better with AD. Our reading: an Irelia who builds tanky loses the most here, and one who buys damage gets part of it back.
5. Items: more options for mages, less Eclipse
| Item | Change | Before β 7.3f |
|---|---|---|
| Discordic Echo, first projectile damage | 75 + 8% AP β 80 + 9% AP | |
| Discordic Echo, subsequent projectile damage | 20 + 1.2% AP β 22.5 + 1.4% AP | |
| Price | 2700 β 2600 | |
| Eternity, Mana refund | 15% β 20% | |
| Veteran, bonus Health per stack | 15 β 20 | |
| Veteran, bonus Mana per stack | 30 β 40 | |
| Movement Speed | 5% β 6% | |
| Spell Blade, Ability Power ratio | 45% β 50% | |
| Price | 2650 β 2550 | |
| Price | 2700 β 2650 | |
| Health | 250 β 300 | |
| Protobelt, damage | 100 + 10% AP β 110 + 15% AP | |
| Ability Power | 70 β 60 | |
| Bulwark of the Mountain | Soulcast, Gold gained per minute | 75 β 60 |
| Black Mist Scythe | Soulcast, Gold gained per minute | 75 β 60 |
| Attack Damage | 65 β 60 | |
| Attack Damage | 40 β 45 | |
| Health | 350 β 400 |
Mage items are the biggest block of the patch. Riot's diagnosis is that mage builds had narrowed to two paths: burn builds at lower skill levels and Magic Penetration builds at higher ones. Its answer is to buff five items that were underperforming and to take 10 AP off Liandry's Torment, which Riot wants to be about its passive effects and not about raw Ability Power.
What that means for your build: Liandry still does the same job, but it gives less AP for the same gold. If you bought it by default, the alternatives now cost less or do more. Rod of Ages and Morellonomicon are 100 gold cheaper, Luden's Echo and Lich Bane hit harder, and Rocketbelt gains Health and damage for 50 gold less. Compare them again on the items page. The page may still show pre-7.3f values while we update the catalog.
Eclipse loses 5 AD. Riot calls it a dominant pick for fighters in Baron Lane and the jungle. Goredrinker goes the other way with 5 more AD and 50 more Health, because Riot says it could not keep up with other fighter items. If Eclipse was your first item out of habit, this is a good patch to look at it again.
Support items. Bulwark of the Mountain and Black Mist Scythe both drop from 75 to 60 gold per minute on Soulcast. Riot says supports were earning gold too quickly after the recent support item price cuts.
6. Jungle: Smite and Conservation
| System | Change | Before β 7.3f |
|---|---|---|
| Smite | Burn base damage | 22β162 β 18β158 |
| Burn bonus Armor ratio | 25% β 20% | |
| Burn bonus Magic Resist ratio | 25% β 20% | |
| Conservation | Gold granted | 40 β 30 |
| Gold granted (when behind) | 65 β 55 |
Riot is happy with the jungle rework overall but says tank junglers were clearing camps too efficiently, which let them gank often without giving up much farm. Two things follow. The Smite burn loses 4 base damage across its whole range and scales less with bonus Armor and Magic Resist, which are the stats tanks buy. Riot also says farming efficiency went up across the board and wants jungle progression closer to where it was before the rework, so Conservation pays 10 gold less in both cases.
The notes name a class, tank junglers, and no champions, so we won't name any either. If your jungler builds resistances, expect a slower first clear. If yours builds damage, the bonus resistance ratios matter less to you, but the lower base burn and the Conservation gold still apply.
7. What changes for your role
Our tier list has not been reviewed for 7.3f yet. Until the page says 7.3f, its tiers come from 7.3d: Wild Rift tier list (patch 7.3d tiers). What follows is editorial analysis of the notes, not match statistics.
Baron Lane. Shen's ultimate is weaker and slower to come back. Rumble is buffed and Irelia now depends on building AD. Riot justifies Kalista's nerf with this lane. Eclipse loses AD and Goredrinker gains it, so fighter first items deserve a second look. Tiers: Baron Lane tier list.
Jungle. Slower early clears if you build resistances, and less Conservation gold for everyone. Graves gets tankier, and jungle fighters who opened with Eclipse lose 5 AD. See the jungle tier list.
Mid Lane. Mages have the most to review. Kassadin loses Magic Resistance and Force Pulse damage, Akshan gains Magic Resistance for the mage matchup, Viktor's skillshots scale better and Yasuo gets tankier. On items, Liandry gives less AP and five alternatives improve. See the mid lane tier list.
Dragon Lane. Lucian is the buff that matters here, with more damage on his passive and on Piercing Light. Kalista's Pierce is weaker early in any lane. Check the ADC tier list.
Support. Soulcast gives 60 gold per minute where it used to give 75, on both Bulwark of the Mountain and Black Mist Scythe, so your items arrive a little later. If you play Shen in this role, the Stand United nerf applies too. Role view: support tier list.
8. AAA ARAM, in brief
Twelve augments are adjusted. Riot gives no reasons for these lines.
| Augment | Change | Before β 7.3f |
|---|---|---|
| All in Good Fun | Cooldown | 150s β 90s |
| Minion Rescue | Remaining Cooldown reduction | 10% β 20% |
| Arcane Shadow | Chance to summon a Shadow | 20% β 30% |
| Shadow effectiveness | 50% β 80% | |
| Minion Strike | Critical Rate gained | 25% β 40% |
| Radiant Vow | Fixed damage blocked while active | 10β60 + 3000% Healing and Shield Power β 10β30 + 2000% Healing and Shield Power |
| Sing With Me | Bonus Movement Speed | 30% β 15% |
| Shield gained | 10% base Health β 5% base Health | |
| Healing value | 3% missing Health β 2% missing Health | |
| Shifting Debris | Damage | 60β180 + 40% bonus AD + 30% AP + 4% of the target's max Health β 40β120 + 30% bonus AD + 10% AP + 2% of the target's max Health |
| Veiled Counter | Damage reduction while dashing | 20% β 15% |
| Damage dealt every 0.75 seconds | 120β180 + 30% bonus AD + 15% AP β 60β120 + 30% bonus AD + 15% AP | |
| Mystic Punch | Cooldown reduced | 0.5s β 0.8s |
| The Brutalizer | Adaptive Force | 20 β 30 |
| Chain Reaction | Cooldown | 8s β 25s |
| Mountain Mover | Movement Speed | 4% β 2% |
| Max stack duration | 5s β 4s |
The patch also improves the hit sound effects of the K/DA augments and fixes a bug where Battle Arsenal failed to trigger when an enemy took item damage from several champions at the same time.
Verdict
Sylas gets the headline, but 7.3f is decided in the shop and in the jungle: if you play a mage, a fighter who opened with Eclipse or a tank jungler, review your first item and your first clear before you queue. The champion list is shorter than it looks. Three clear nerfs, five buffs split between durability and damage, and two champions whose damage now depends more on the stats they buy. As for what comes next, our next patch date page tracks what Riot has confirmed. Riot has not announced the patch after 7.3f.
Sources
RiftForge Team
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