Patch Notes15 min read

Wild Rift Patch 7.3f: Sylas Launch, Kalista and Shen Nerfs, Mage Item Buffs

Wild Rift 7.3f: Kalista, Shen and Kassadin nerfed; Yasuo, Lucian, Graves and Rumble buffed; mage items up, Eclipse and Smite down. Sylas: lore only so far.

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RiftForge Team

Wild Rift meta analysis and coaching

Riot published the Wild Rift 7.3f patch notes on November 11, 2026 (10:00 UTC). It is the first Summoner's Rift balance patch since 7.3d on October 28, because 7.3e only touched AAA ARAM. Sylas opens the notes, but the changes you will feel in ranked are elsewhere: Kalista, Shen and Kassadin are nerfed, five champions are buffed, five mage items get better, Eclipse loses damage and Smite clears slower. The notes give no rollout date or time. Riot only says that "content will be released throughout the patch", so check the version in your client before you assume a change is in your game.

A note on wording: "winner" and "loser" here describe the direction of Riot's change (buff or nerf). They are not a measure of how strong a champion is after the patch.

Quick summary

Area7.3f
NerfsKalista, Shen, Kassadin
BuffsGraves, Akshan, Lucian, Rumble, Yasuo
AdjustmentsViktor, Irelia
Items upLuden's Echo, Rod of Ages, Lich Bane, Morellonomicon, Hextech Rocketbelt, Goredrinker
Items downLiandry's Torment, Eclipse, Bulwark of the Mountain and Black Mist Scythe (gold income)
JungleSmite burn and Conservation gold reduced
AAA ARAM12 augments adjusted
SylasIntroduced with lore only

1. Sylas: what the notes say and what they don't

The notes open with "Sylas, the Unshackled" in the NEW section, and the header talks about the launch of Sylas. What follows is one paragraph of lore: raised in a poor quarter of Demacia, locked up by the mageseekers, now a revolutionary who turns other people's magic against the kingdom. The intro jokes that he is coming to steal the show and your ultimate.

That is all. The 7.3f notes list no abilities, no numbers, no role, no price and no release time, and Riot's champion page for him is not up yet. The date comes from somewhere else: Riot's Sylas Champion Overview video says November 12, 2026 (UTC), and Riot's Latin America and Brazil pages say November 11. We will cover his kit once Riot's champion page or patch notes list it. We won't fill the gap with numbers from League on PC.

2. Champions going down

ChampionChangeBefore β†’ 7.3f
Kalista KalistaPierce, basic damage70/135/200/265 β†’ 30/110/190/270
Shen ShenStand United, cooldown110/100/90s β†’ 120/110/100s
Stand United, base shield value170/340/510 β†’ 160/260/360
Kassadin KassadinMagic Resistance38 β†’ 34
Force Pulse, Ability Power ratio60% β†’ 50%

Kalista. Riot's reason is Baron Lane, where it says she has been a bit too dominant, and the target is her early pressure. Read the line rank by rank: Pierce loses 40 damage at rank one, 25 at rank two and 10 at rank three, then gains 5 at rank four. So this is an early-game nerf that fades as you put points into Pierce. It is not a cut at every stage of the game.

Shen. Stand United comes back 10 seconds later at every rank, and the base shield drops by 10, 80 and 150. The rank-three shield loses almost a third of its base value. Riot ties this to recent turret changes without saying which ones. Our reading is that it means the turret damage change in 7.3d, but that is our reading and not Riot's statement. In practice, each ultimate you spend on a side fight costs more, and opponents who track that cooldown get a longer window. Our Shen counters were written before 7.3f, so check the patch label on the page.

Kassadin. Four less Magic Resistance from level one matters most against mages, the matchup Kassadin is known for. Force Pulse also drops from 60% to 50% AP. Riot says he was scaling too comfortably in high-skill play and expects Rod of Ages, which is buffed in this same patch, to make him stronger still. So the nerf arrives ahead of the item buff.

3. Champions going up

ChampionChangeBefore β†’ 7.3f
Graves GravesArmor36 β†’ 40
Armor per level4.5 β†’ 5
Akshan AkshanMagic Resistance30 β†’ 34
Lucian LucianLightslinger, second shot Attack Damage ratio40/50/60% β†’ 45/55/65%
Piercing Light, bonus Attack Damage ratio100% β†’ 120%
Rumble RumbleJunkyard Titan, Ability Power ratio of the basic attack magic damage20% β†’ 25%
The Equalizer, damage700/1050/1400 + 200% AP β†’ 800/1200/1600 + 220% AP
Yasuo YasuoArmor per level4.3 β†’ 5.2
Sweeping Blade, base damage70/80/90/100 β†’ 70/90/110/130

Graves. No damage here. Riot says he already has plenty and the problem is staying alive long enough to use it. He gets 4 more Armor at level one and a little more with every level.

Akshan. One line: 4 more Magic Resistance. Riot says he has had a hard time in Mid Lane, especially against mages, and this is aimed at exactly that matchup.

Lucian. Riot says he has been struggling since the latest patch and gives damage back to two abilities. The second Lightslinger shot gains 5 percentage points at every rank, and Piercing Light goes from 100% to 120% bonus AD. Both scale with the AD you buy, so the buff grows with your items. Riot points at his mid and late game.

Rumble. His basic attacks deal more magic damage through Junkyard Titan, and The Equalizer goes up in both base damage and AP ratio. The notes label that line only as "Damage", so we copy the numbers as written and don't interpret how they are spread over the ultimate's duration.

Yasuo. More armor per level for teamfights, and Sweeping Blade gains 10, 20 and 30 base damage at ranks two to four. Rank one is unchanged, so the buff shows up as you level the ability.

4. Viktor and Irelia: changes that cut both ways

Viktor Viktor: less base damage, more Ability Power scaling

ChangeBefore β†’ 7.3f
Siphon Power, initial damage45/60/75/90 + 30% AP β†’ 50/70/90/110 + 40% AP
Hextech Ray, initial damage75/120/165/210 + 30% AP β†’ 70/115/160/205 + 40% AP
Hextech Ray, Blastquake damage30/70/110/150 + 60% AP β†’ 20/60/100/140 + 75% AP
Arcane Storm, AP ratio of the damage over time40% β†’ 35%

Riot is moving power out of his reliable area damage and into dueling and skillshots. Siphon Power is a straight buff, with more base damage and more ratio. Hextech Ray trades base damage for ratio: the first hit loses 5 and gains 10 points of AP ratio, so it breaks even at 50 AP, and Blastquake loses 10 for 15 points, which breaks even at about 67 AP. That is arithmetic from the notes, not match data. Past those thresholds the new numbers are higher. The only pure nerf is the damage over time on his ultimate.

Irelia Irelia: less free damage, more reward for buying Attack Damage

ChangeBefore β†’ 7.3f
Ionian Fervor, Attack Speed (based on level)3%–17% β†’ 11%–25%
Ionian Fervor, damage (based on level)25–150 + 30% bonus AD β†’ 10–80 + 20% bonus AD
Bladesurge, Attack Damage ratio65% β†’ 80%
Bladesurge, healing11/14/17/20% AD β†’ 9/11/13/15% AD

According to Riot, Irelia was dealing too much damage without investing in AD items. The passive's damage is cut hard, at its base and in its ratio, and Bladesurge heals less. In return Ionian Fervor gives more Attack Speed at every level and Bladesurge scales better with AD. Our reading: an Irelia who builds tanky loses the most here, and one who buys damage gets part of it back.

5. Items: more options for mages, less Eclipse

ItemChangeBefore β†’ 7.3f
Luden's Echo Luden's EchoDiscordic Echo, first projectile damage75 + 8% AP β†’ 80 + 9% AP
Discordic Echo, subsequent projectile damage20 + 1.2% AP β†’ 22.5 + 1.4% AP
Rod of Ages Rod of AgesPrice2700 β†’ 2600
Eternity, Mana refund15% β†’ 20%
Veteran, bonus Health per stack15 β†’ 20
Veteran, bonus Mana per stack30 β†’ 40
Lich Bane Lich BaneMovement Speed5% β†’ 6%
Spell Blade, Ability Power ratio45% β†’ 50%
Morellonomicon MorellonomiconPrice2650 β†’ 2550
Hextech Rocketbelt Hextech RocketbeltPrice2700 β†’ 2650
Health250 β†’ 300
Protobelt, damage100 + 10% AP β†’ 110 + 15% AP
Liandry's Torment Liandry's TormentAbility Power70 β†’ 60
Bulwark of the MountainSoulcast, Gold gained per minute75 β†’ 60
Black Mist ScytheSoulcast, Gold gained per minute75 β†’ 60
Eclipse EclipseAttack Damage65 β†’ 60
Goredrinker GoredrinkerAttack Damage40 β†’ 45
Health350 β†’ 400

Mage items are the biggest block of the patch. Riot's diagnosis is that mage builds had narrowed to two paths: burn builds at lower skill levels and Magic Penetration builds at higher ones. Its answer is to buff five items that were underperforming and to take 10 AP off Liandry's Torment, which Riot wants to be about its passive effects and not about raw Ability Power.

What that means for your build: Liandry still does the same job, but it gives less AP for the same gold. If you bought it by default, the alternatives now cost less or do more. Rod of Ages and Morellonomicon are 100 gold cheaper, Luden's Echo and Lich Bane hit harder, and Rocketbelt gains Health and damage for 50 gold less. Compare them again on the items page. The page may still show pre-7.3f values while we update the catalog.

Eclipse loses 5 AD. Riot calls it a dominant pick for fighters in Baron Lane and the jungle. Goredrinker goes the other way with 5 more AD and 50 more Health, because Riot says it could not keep up with other fighter items. If Eclipse was your first item out of habit, this is a good patch to look at it again.

Support items. Bulwark of the Mountain and Black Mist Scythe both drop from 75 to 60 gold per minute on Soulcast. Riot says supports were earning gold too quickly after the recent support item price cuts.

6. Jungle: Smite and Conservation

SystemChangeBefore β†’ 7.3f
SmiteBurn base damage22–162 β†’ 18–158
Burn bonus Armor ratio25% β†’ 20%
Burn bonus Magic Resist ratio25% β†’ 20%
ConservationGold granted40 β†’ 30
Gold granted (when behind)65 β†’ 55

Riot is happy with the jungle rework overall but says tank junglers were clearing camps too efficiently, which let them gank often without giving up much farm. Two things follow. The Smite burn loses 4 base damage across its whole range and scales less with bonus Armor and Magic Resist, which are the stats tanks buy. Riot also says farming efficiency went up across the board and wants jungle progression closer to where it was before the rework, so Conservation pays 10 gold less in both cases.

The notes name a class, tank junglers, and no champions, so we won't name any either. If your jungler builds resistances, expect a slower first clear. If yours builds damage, the bonus resistance ratios matter less to you, but the lower base burn and the Conservation gold still apply.

7. What changes for your role

Our tier list has not been reviewed for 7.3f yet. Until the page says 7.3f, its tiers come from 7.3d: Wild Rift tier list (patch 7.3d tiers). What follows is editorial analysis of the notes, not match statistics.

Baron Lane. Shen's ultimate is weaker and slower to come back. Rumble is buffed and Irelia now depends on building AD. Riot justifies Kalista's nerf with this lane. Eclipse loses AD and Goredrinker gains it, so fighter first items deserve a second look. Tiers: Baron Lane tier list.

Jungle. Slower early clears if you build resistances, and less Conservation gold for everyone. Graves gets tankier, and jungle fighters who opened with Eclipse lose 5 AD. See the jungle tier list.

Mid Lane. Mages have the most to review. Kassadin loses Magic Resistance and Force Pulse damage, Akshan gains Magic Resistance for the mage matchup, Viktor's skillshots scale better and Yasuo gets tankier. On items, Liandry gives less AP and five alternatives improve. See the mid lane tier list.

Dragon Lane. Lucian is the buff that matters here, with more damage on his passive and on Piercing Light. Kalista's Pierce is weaker early in any lane. Check the ADC tier list.

Support. Soulcast gives 60 gold per minute where it used to give 75, on both Bulwark of the Mountain and Black Mist Scythe, so your items arrive a little later. If you play Shen in this role, the Stand United nerf applies too. Role view: support tier list.

8. AAA ARAM, in brief

Twelve augments are adjusted. Riot gives no reasons for these lines.

AugmentChangeBefore β†’ 7.3f
All in Good FunCooldown150s β†’ 90s
Minion RescueRemaining Cooldown reduction10% β†’ 20%
Arcane ShadowChance to summon a Shadow20% β†’ 30%
Shadow effectiveness50% β†’ 80%
Minion StrikeCritical Rate gained25% β†’ 40%
Radiant VowFixed damage blocked while active10–60 + 3000% Healing and Shield Power β†’ 10–30 + 2000% Healing and Shield Power
Sing With MeBonus Movement Speed30% β†’ 15%
Shield gained10% base Health β†’ 5% base Health
Healing value3% missing Health β†’ 2% missing Health
Shifting DebrisDamage60–180 + 40% bonus AD + 30% AP + 4% of the target's max Health β†’ 40–120 + 30% bonus AD + 10% AP + 2% of the target's max Health
Veiled CounterDamage reduction while dashing20% β†’ 15%
Damage dealt every 0.75 seconds120–180 + 30% bonus AD + 15% AP β†’ 60–120 + 30% bonus AD + 15% AP
Mystic PunchCooldown reduced0.5s β†’ 0.8s
The BrutalizerAdaptive Force20 β†’ 30
Chain ReactionCooldown8s β†’ 25s
Mountain MoverMovement Speed4% β†’ 2%
Max stack duration5s β†’ 4s

The patch also improves the hit sound effects of the K/DA augments and fixes a bug where Battle Arsenal failed to trigger when an enemy took item damage from several champions at the same time.

Verdict

Sylas gets the headline, but 7.3f is decided in the shop and in the jungle: if you play a mage, a fighter who opened with Eclipse or a tank jungler, review your first item and your first clear before you queue. The champion list is shorter than it looks. Three clear nerfs, five buffs split between durability and damage, and two champions whose damage now depends more on the stats they buy. As for what comes next, our next patch date page tracks what Riot has confirmed. Riot has not announced the patch after 7.3f.

Sources

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RiftForge Team

Wild Rift meta analysis and coaching

RiftForge analyzes the systems, builds, and decisions that have the greatest impact on ranked Wild Rift matches.

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